Trigger Gates View

The Trigger Gates View contains all the gate checks for a given Trigger. Each gate check contains configuration on the type of action that must occur, including any formula that must pass for this gate to be active and fire the Trigger.


Trigger Gate Properties

Trigger Gates have the following properties:

NameDescription
Entity TypeThe type of entity in the system that you want to perform a check on for this Trigger to be active.
This can be the same type as the Trigger Entity Type itself, or a different one that is related to the Trigger Entity Type.
Action Item PropertyIf the Entity Type is different then the Trigger Entity Type, then this holds the Property on the Entity Type of this gate that relates the Entity Type to the Trigger Entity Type.
In other words you Trigger maybe against a Transaction, and this gate could be checking for certain GL Posting records which would use an Action Item Property of TransactionID which would relate the GLPostings back to the Transaction for this Trigger.
Action On Item InsertIndicates this Gate is evaluated if the Entity Type specified has been Inserted
Action On Item UpdateIndicates this Gate is evaluated if the Entity Type specified has been Updated
Action On Item DeleteIndicates this Gate is evaluated if the Entity Type specified has been Deleted
Action On Action MatchIndicates this Gate is evaluated if the Trigger task has a specific Action Match value.
The values can be hand entered by users when manually starting a Trigger Task.

When a gate is active and passes any formulas, it will activate the Trigger action. Only one gate need pass in order for a action to be triggered. If multiple gates are active the Trigger will still only be activated once.


Commands

A Trigger Gate has the standard set of commands and functions when being viewed from a grid. See our standard grid functionality.

Trigger Gates also have the following custom commands:

  • Edit Gating Formula
    This enables you to create formula that must pass in order for this gate to be active. The formula can work against the item on this gate and the item on the Trigger itself *should they be different).