Class AllocationPathProcessor
A processor for determining the Level each entity within a path sits at
Runs on saving changes to any IAllocationPathRule or IAllocationPath to ensure levels are always consistent and correct
See https://web.lemonedge.com/help/allocation-paths/ for more informationInheritance
Inherited Members
Namespace: LemonEdge.API.Processors
Assembly: API.dll
Syntax
public class AllocationPathProcessor : IBaseDataSetProcessorWithDBSave, IBaseDataSetProcessor, IProcessor, IDisposable
Properties
Cache
A local cache for performance
Declaration
public IReadOnlyCache Cache { get; }
Property Value
Type | Description |
---|---|
IReadOnlyCache |
IgnoreEvents
Indicates the processor should ignore changes to any items within the processor
Normally used when the processor responds to an event and wants to prevent any other responses while it finishes processing that change
Declaration
public bool IgnoreEvents { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Loaded
Flag to indicate if the processor has been fully loaded
Declaration
public bool Loaded { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
Order
If we have multiple save processors working, this indicates the order in which they will be processed with relation to each other
Declaration
public short Order { get; }
Property Value
Type | Description |
---|---|
System.Int16 |
Reporter
A reporter to provide feedback to a log, or client depending on the context the process is running under
Declaration
public BusyProgressReporter Reporter { get; set; }
Property Value
Type | Description |
---|---|
BusyProgressReporter |
SaveProcessed
Indicates the ProcessOnDBSave has already been run. This is set by the system during save, and prevents recursive calls.
It is also released by the system on save completion/failure
Declaration
public bool SaveProcessed { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Updater
A context to ensure the process can query, load and modify all LemonEdge data
Declaration
public IEntityUpdater Updater { get; }
Property Value
Type | Description |
---|---|
IEntityUpdater |
User
The current logged in user the process is running under
Declaration
public UserInfo User { get; }
Property Value
Type | Description |
---|---|
UserInfo |
Methods
AddToDataSetToProcess(IBaseEntity, EntityOperation)
Adds the specified IAllocationPathRule or IAllocationPath to this processor
Declaration
public void AddToDataSetToProcess(IBaseEntity item, EntityOperation operationType)
Parameters
Type | Name | Description |
---|---|---|
IBaseEntity | item | THe IAllocationPathRule or IAllocationPath to add that is a part of this processor |
EntityOperation | operationType | The type of modification this item has |
Dispose()
Declaration
public void Dispose()
Dispose(Boolean)
Declaration
protected virtual void Dispose(bool disposing)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | disposing |
GetAllowableEntityIDsInPath()
Returns a list of the valid ids for entities within the EntitySetID that can be added to this allocation path
Declaration
public Task<IEnumerable<Guid>> GetAllowableEntityIDsInPath()
Returns
Type | Description |
---|---|
System.Threading.Tasks.Task<System.Collections.Generic.IEnumerable<System.Guid>> | A task with a list of the valid ids for entities within the EntitySetID that can be added to this allocation path |
IsChangedItemPartOfDataSet(IBaseEntity)
Returns true for a IAllocationPathRule or IAllocationPath that is part of the path this processor handles
Declaration
public bool IsChangedItemPartOfDataSet(IBaseEntity item)
Parameters
Type | Name | Description |
---|---|---|
IBaseEntity | item | The item to see if it belongs in this processor |
Returns
Type | Description |
---|---|
System.Boolean | True for a IAllocationPathRule or IAllocationPath that is part of the path this processor handles |
Load()
A thread safe implementation to load all required data for the processor
Once completed Loaded should return true.
Declaration
public Task Load()
Returns
Type | Description |
---|---|
System.Threading.Tasks.Task | A task indicating the completion of the load operation |
OnPathEntitySetChanged()
Indicates the allocation path rules have changed and the processor needs to reload all the entities within the path
Declaration
public void OnPathEntitySetChanged()
ProcessOnDBSave()
Calculates the correct level (Level) for each entity in the path
Declaration
public Task ProcessOnDBSave()
Returns
Type | Description |
---|---|
System.Threading.Tasks.Task | A task indicating the completion of the operation |
RollbackChanges()
Changes are valid within the context anyway and do not need to be rolled back on failure
Declaration
public Task RollbackChanges()
Returns
Type | Description |
---|---|
System.Threading.Tasks.Task | A task indicating the completion of the operation |
UpdateLevels()
Updates all the Level values for the entities in the path to correctly reflect their order through the path
Declaration
public Task UpdateLevels()
Returns
Type | Description |
---|---|
System.Threading.Tasks.Task | A task indicating the completion of the operation |
Validate()
Any changes are valid within the context anyway
Declaration
public Task Validate()
Returns
Type | Description |
---|---|
System.Threading.Tasks.Task | A task indicating the completion of the operation |