Class SwitchCanvas
This command executes the SwitchCanvas system command
Lists all canvases the user has access to, and the main system (no canvas), as child commands.
Executing any will switch the users context to that canvas, or main system, and perform a RefreshAll(IModelLayoutCommon) to run the system in that new canvasInheritance
Implements
Inherited Members
Namespace: LemonEdge.Client.Core.Commands
Assembly: ClientCore.dll
Syntax
[CommandDescriptorOptions(Commands.SwitchCanvas, null)]
public class SwitchCanvas : EPCommandWithDescriptor, IHasChildren<EPCommandWithDescriptor>, IHasChildren, IDisposable, IEPCommandWithDescriptor, IEPCommand, ICommand, ICommandDescriptor
Constructors
SwitchCanvas(IModelLayoutCommon)
Creates a new SwitchCanvas command which will have all canvases, and the main system, as child commands
Declaration
public SwitchCanvas(IModelLayoutCommon owner)
Parameters
Type | Name | Description |
---|---|---|
IModelLayoutCommon | owner | The owning context for this command |
SwitchCanvas(IModelLayoutCommon, ICanvas)
Creates a new SwitchCanvas that will switch the system into running under the specified canvas
Declaration
public SwitchCanvas(IModelLayoutCommon owner, ICanvas canvas)
Parameters
Type | Name | Description |
---|---|---|
IModelLayoutCommon | owner | The owning context for this command |
ICanvas | canvas | The canvas the system will switch to running under |
SwitchCanvas(IModelLayoutCommon, Boolean)
Creates a new SwitchCanvas command which will switch the system into the main system - no canvas
Declaration
public SwitchCanvas(IModelLayoutCommon owner, bool reset)
Parameters
Type | Name | Description |
---|---|---|
IModelLayoutCommon | owner | The owning context for this command |
System.Boolean | reset | Indicates to switch into the main system |
Properties
Description
Declaration
public override string Description { get; }
Property Value
Type | Description |
---|---|
System.String |
Overrides
HasChildCommands
True if this is the root command that lists all accessible canvases and the main system
Declaration
public override bool HasChildCommands { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
Overrides
IconID
Declaration
public override Guid IconID { get; }
Property Value
Type | Description |
---|---|
System.Guid |
Overrides
Title
Declaration
public override string Title { get; }
Property Value
Type | Description |
---|---|
System.String |
Overrides
Methods
InternalCanExecute(Object)
True if the owning host is the main form application instance
Declaration
public override bool InternalCanExecute(object parameter)
Parameters
Type | Name | Description |
---|---|---|
System.Object | parameter | The command parameter |
Returns
Type | Description |
---|---|
System.Boolean | True if the owning host is the main form application instance |
Overrides
InternalExecuteAsync(Object)
Switches running the system into the specified canvas, or main system (no canvas), for this command
Declaration
public override Task InternalExecuteAsync(object parameter)
Parameters
Type | Name | Description |
---|---|---|
System.Object | parameter | The command parameter |
Returns
Type | Description |
---|---|
System.Threading.Tasks.Task | A task indicating the completion of this operation |
Overrides
LoadChildrenAsync()
Loads all the canvases this user has access to run in, along with the main system
Declaration
public override Task LoadChildrenAsync()
Returns
Type | Description |
---|---|
System.Threading.Tasks.Task | A task indicating the completion of the operation |
Overrides
Switch(IModelLayoutCommon, ICanvas, Boolean)
Switch the users context to the specified canvas, or main system, and perform a RefreshAll(IModelLayoutCommon) to run the system in that new canvas
Declaration
public static Task Switch(IModelLayoutCommon owner, ICanvas canvas, bool reset)
Parameters
Type | Name | Description |
---|---|---|
IModelLayoutCommon | owner | The owning host this command runs within |
ICanvas | canvas | The canvas to switch running the system into. Can be null if switching to the main system. |
System.Boolean | reset | If true then will switch the system into running under the main system - no canvas |
Returns
Type | Description |
---|---|
System.Threading.Tasks.Task | A task indicating the completion of the operation |